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soundscape.SetActiveSoundscape

  soundscape.SetActiveSoundscape( Player player, Entity soundScape )

Description

Sets the soundscape entity for the given player, use soundscape.BlockEngineChanges as else the engine might override it.

Recently Added

This was recently added in version (0.8).

Arguments

1Player player

The player to use

2Entity soundScape

The soundScape to use

The given entity must be a env_soundscape or else it will throw an error!