gameserver.CreateFakeQueueClient
Description
Creates a new fake client with the given name, similar to gameserver.CreateFakeClient, but manually replicates the connection process instead of going through the engine's sv_stressbots-based fake client creation.
It sets a bunch of default user convars (rate, cl_updaterate, cl_interp, ...) and puts the client into the SIGNONSTATE_PRESPAWN state before returning it.
Arguments
Returns
1CGameClient client
The created fake client or nil if the server isn't active or no free client slot was found