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CBaseClient:SendNetMsg

  CBaseClient:SendNetMsg( number type, string name, bf_write buffer )

Description

Same as gameserver.BroadcastMessage but it only sends it to the specific player.

Recently Changed

This was recently changed in version (0.8).

This function will now check if the given buffer is overflowed and throw a error if it is

Arguments

1number type

You can find all valid types in the protocol.h

2string name

name of broadcast message

3bf_write buffer

the message buffer