holylib_networking_transmit_newweapons
Description
If enabled, weapons that a player equipped/was given are networked for the first x ticks.
A weapon counts as "new" for holylib_networking_transmit_ticks ticks after it was created or assigned to that weapon slot (or, when holylib_networking_transmit_ticks is -1, until the client has acknowledged it), during which it's always transmitted to its owner regardless of the active-weapon or holylib_networking_transmit_one_per_tick rotation.
This guarantees a player always knows which weapons they own without needing constant per-tick updates for all of them.
Only takes effect while holylib_networking_fastcharactertransmit is enabled.